We still don’t know how humans got here

2022.01.28 02:38 just-me-uk We still don’t know how humans got here

submitted by just-me-uk to Showerthoughts [link] [comments]


2022.01.28 02:38 rckmuse [For Hire] I do a mix of different commissions, more information in the comments. Pm me if you’re interested!

[For Hire] I do a mix of different commissions, more information in the comments. Pm me if you’re interested! submitted by rckmuse to commissions [link] [comments]


2022.01.28 02:38 aam29290 WOW! Light up wallflower plug makes the wallflower get used up fast! Installed it yesterday and already about halfway done. The Santa in chimney one I had didn’t light up and it took almost 2 months for Perfect Christmas to reach the bottom 😳🤯

WOW! Light up wallflower plug makes the wallflower get used up fast! Installed it yesterday and already about halfway done. The Santa in chimney one I had didn’t light up and it took almost 2 months for Perfect Christmas to reach the bottom 😳🤯 submitted by aam29290 to bathandbodyworks [link] [comments]


2022.01.28 02:38 Northern_fluff_bunny Auli Viitalan kolumni: Nykyään saa sanoa ihan mitä sattuu

Auli Viitalan kolumni: Nykyään saa sanoa ihan mitä sattuu submitted by Northern_fluff_bunny to Suomi [link] [comments]


2022.01.28 02:38 anotherbigredstudent What's the weather like in Ithaca right now?`

I'm planning to drive up this weekend, but I want to know how safe it is to drive.
submitted by anotherbigredstudent to Cornell [link] [comments]


2022.01.28 02:38 manny_0583 Very useful information indeed...

Very useful information indeed... submitted by manny_0583 to Animemes [link] [comments]


2022.01.28 02:38 shadow_wolf0717 Pulled the alt art in the Glaceon VStar Box!

Pulled the alt art in the Glaceon VStar Box! submitted by shadow_wolf0717 to PokemonTCG [link] [comments]


2022.01.28 02:38 T1_T00TH I’m new to reddit and I’m not very good at drawing hands or drawing in general but I made fan art anyway :)

I’m new to reddit and I’m not very good at drawing hands or drawing in general but I made fan art anyway :) submitted by T1_T00TH to EmKay [link] [comments]


2022.01.28 02:38 apescapes Currently obsessed with this green

Currently obsessed with this green submitted by apescapes to RedditLaqueristas [link] [comments]


2022.01.28 02:38 opalsnowimmigration Best Maternity Hospital In Madipakkam

submitted by opalsnowimmigration to vijayamhospital [link] [comments]


2022.01.28 02:38 Sufficient_Exit2079 let me tell you something

Big e should not win the royal rumble neither brock or roman should . Big e doesnot deserve to wib a wwe main title. His first main title reign was a failure. He was too boring at that point. Seth rollins should have won that championship. He could never be a great wwe champion.
submitted by Sufficient_Exit2079 to BrandonDE [link] [comments]


2022.01.28 02:38 Silverthorn101 33 m

submitted by Silverthorn101 to amihot [link] [comments]


2022.01.28 02:38 TheRealHouseHippo [Potential Flashing Colours Warning?] ATARASHII GAKKO! - Happy Hormones (Official Lyric Video)

[Potential Flashing Colours Warning?] ATARASHII GAKKO! - Happy Hormones (Official Lyric Video) submitted by TheRealHouseHippo to AtarashiiGakko [link] [comments]


2022.01.28 02:38 GunsAB_13 Who's your favourite eternal and why?

Who's your favourite eternal and why? submitted by GunsAB_13 to marvelstudios [link] [comments]


2022.01.28 02:38 Many_Fly_6901 [Selling] Travel pages (cheap)

I'm selling different instagram travel accounts (2.9k, 3.6k, 5.3k) For cheap price, asap. (25$-60$) Niche - Travel USA based audience! 🇺🇸 Comes with OGE! ✅ Great engagement
Payment method: Paypal 💰 DM if you're interested!
submitted by Many_Fly_6901 to InstagramPagesForSale [link] [comments]


2022.01.28 02:38 TheQber9812 friends are for life if they can handle the things you do

friends are for life if they can handle the things you do submitted by TheQber9812 to wholesomegifs [link] [comments]


2022.01.28 02:38 melfava My friend’s trail cam caught a coyote with a deer in the background noping out of there

My friend’s trail cam caught a coyote with a deer in the background noping out of there submitted by melfava to mildlyinteresting [link] [comments]


2022.01.28 02:38 colorful__cube opinions on sensual attraction?

i am currently very annoyed because of said attraction and i wanted to get other opinions on it :p
submitted by colorful__cube to aromantic [link] [comments]


2022.01.28 02:38 Mido128 Newly translated interview with Miyamoto from 1999 about OoT

This translation was done by shmuplations, and you should be definitely check out the full interview here: https://shmuplations.com/ocarinaoftime/, they’ve done great work.
I wanted to highlight a few quotes from the interview that I thought the folks here might find interesting.
On the importance of story and continuity between games:

Right now our highest priority is to create an interesting game, first and foremost. Sometimes that means not worrying about the joints not lining up perfectly, which is inevitable anyway. Excluding really obvious, big breaks in continuity, we ignore the little inconsistencies.
For that reason I've often been accused of not caring about the story, but when I consider the medium of video games, above intra-series continuity it's far more important to me that the player is left with a satisfying "aftertaste" once the experience is over.
And only to that extent do I care about continuity, in that huge breaks with canon or previous games would make players feel betrayed. And we don't want that.
Nice to see him address his (in)famous “hatred” of story. I agree that having a satisfying story should be more important than making sure there are absolutely no contradictions with previous games. Still, it’s interesting that he acknowledges the importance of not having any major breaks with canon.
On his dissatisfaction with Navi as a hint system:
Speaking plainly, I can now confess to you: I think the whole system with Navi giving you advice is the biggest weakpoint of Ocarina of Time. It's incredibly difficult to design a system that gives proper advice, advice that's tailored to the player's situation.
If you read Navi's text, she says the same things over and over. I know it makes it sound bad, but we purposely left her at a kind of "stupid" level. I think if we'd tried to make Navi's hints more sophisticated, that "stupidity" would have actually stood out even more. The truth is I wanted to remove the entire system, but that would have been even more unfriendly to players.
Miyamoto was the original Navi hater.
On the instructions he gave for the story:
with script director Osawa-kun, I told him he should spend less effort on the story and plot, and more on making sure the characters themselves are enticing. In my opinion, the most interesting thing in Zelda is seeing all the different characters appear in the story, so I told him to focus on them and give them interesting things to do.
This was good advice, since the characters are consistently praised as a highlight of the story in this game.
On the areas of the game that he focused most of his attention on:
Number one, was that first 30-60 minutes of gameplay, the prologue battle. Everything up through the first Deku Tree dungeon, like where you destroy the spiderweb and jump down, I oversaw that all very closely.
Number two is related to what I mentioned earlier about "aftertaste"… I made sure there were enough elements with a "Zelda vibe" throughout the game, and helped add them where needed. I mean little traps and puzzles that, once solved, make the player feel like "Ah, now this is a Zelda game."
The opening section of OoT is one of the best in the series, so it’s cool to see that it benefited from the master’s touch.
On Chain Chomp being removed from the game:
Actually, Chain Chomp was in there up to the very end, but in the final revisions we removed him. It was Gerudo's Fortress. If the Chain Chomp grabbed Link, he'd be bound by chains, and could only escape by using the hammer to break the chainlinks.
This is wild. Had no idea they used to be in the game. For those who haven’t played it, Chain Chomps were in ALTTP.
On the use of magic in the game:
there was a version where you could use 5 or 6 magic spells, but they didn't really leave much of an impression on me, and I decided those effects would be better served as items, or as Ocarina songs. In the beginning there were only 6 songs, but that expanded to 13 once the Ocarina took over the role of the magic spells.
Anyone who has looked into the development of this game knows that the Elemental Medallions from the Sages originally allowed Link to use magic. Some of these spells were moved to Ocarina songs. The original six songs were probably the warp songs. Personally, I think that using music for magic is a more unique and creative take.
On the difference between the dungeons in OoT compared to those in LoZ/ALTTP:
The Ocarina of Time dungeons are not further iterations on the "labyrinth" ideas from A Link to the Past.
You know, we asked ourselves whether those mazes, where everything is always linked in a linear fashion, are actually still interesting to players. Is it still fun to spend all that time plotting your way through them? And the conclusion we came to is no, it's not really that much fun. Instead of mapping your way through a maze, I think what's more important is a sense of dread, a sense of pressure, and of course an opportunity for finding secrets and solving puzzles—we should be pursuing an emotional immediacy, the sense that you are really there.
There are still traditional mazes, like Gerudo's Fortress and the Forest Temple, but overall I don't think those are very appropriate to a 3D game.
I have to disagree with Miyamoto to a certain extent here. Some of my favourite dungeons are the labyrinth style ones from ALTTP, and more of them should be thrown into the mix of dungeons in future games. That being said, the emphasis on atmosphere was a good call, because that’s something that 3D dungeons can excel at more than 2D dungeons.
There’s way more of the interview at the link, and I encourage you to give it a read.
submitted by Mido128 to truezelda [link] [comments]


2022.01.28 02:38 YTGoonizumi How do you say "ask" or "everybody" ? This is past Goonizumi asking you future will see it later of your reaction

How do you say submitted by YTGoonizumi to xD1x [link] [comments]


2022.01.28 02:38 levitatingbull I want to go to sleep and never wake up

I have been trying to improve upon myself,but after all these things I still feel worthless , I can't hold down my demons any longer i just want to let of everything and be free. Free from the voice inside my head, free from having an empty and castrated life.
My birthday is coming up and I wish that it is my last ,I don't want to do this no more. Spare me by killing me and let some deserving get the chance
submitted by levitatingbull to Truthoffmychest [link] [comments]


2022.01.28 02:38 Joshmurda25 Y’all gotta check out rookie of the year, desire went crazy.

This shit is actually a 9/10. Blood bruddas might be better than mudd bruddas.
submitted by Joshmurda25 to SummrsXo [link] [comments]


2022.01.28 02:38 pokesan31 PLEASE SOMEONE MAKE THIS

I DON'T HAVE MONEY, I HAVE LOVE AND A DREAM. I had an idea for an animation: it begins with thk's theme (or pv's) and the knight entering from the area where the camera can't see (only showing the knight's legs and them opening the black egg) then they would enter the b.e.t (black egg temple) and they would see thk sitting on his knees (like when you encounter him after freeing him and fighting him again) and thk would look up to see the knight and attack him swiftly (this is when the fast part of thk's theme would drop) the knight would block their attacks while trying to strike back, eventually thk grows tired and the knight lashes back, at this point, an epic fight would officially start, blow for blow, technique for technique, thk and the knight are trading, then the texts (echoing with a deep voice as thk would be thinking) "do not hope, do not speak, do not dream" and as he pushes back the knight with a parry or something, it appears on screen "do not..." as thk releases a roar similar to when they advance faces in-game. They would strike fast after this, seemingly more motivated to beat the knight, then another text appears on screen as the knight blocks their attack: "no will to break" they teleport away and come back only to be blocked by the knight "no mind to think" the same thing happens again as they try to attack the knight "no voice to cry suffering" and as he teleports back and we only see the bottom part of their mask and down to about 3/4 of their cloak "no cost too great" as they shed an infected (orange) tear made of infection. They stab their chest over and over again, they fall to the ground and after screaming with their head down looking at the ground, they slam their fist in the ground, cracking the ground lightly, but not doing too much. They try to stand up, but they fall to the same position, on their knees and with their arms holding their body giving it a sort of bridge shape. They think again "no cost too great" this time thinking it with a lower, more sad voice, as they loom up at the knight who is hesitant, but as the hollow knight puts their head down accepting their fate, the knight steps up to them, and slashes them with the dream nail, the screen would fade to white, showing the credits as all know what happens next, the radiance.
I would make it myself, i promise you, but i don't know how to animate and don't know the first thing about drawing, but i do love this game, and i think seeing this animation would be epic
submitted by pokesan31 to HollowKnight [link] [comments]


2022.01.28 02:38 P_Talks05 Godfather 2 is Perfect Cinema

Godfather 2 is Perfect Cinema submitted by P_Talks05 to Filmmakers [link] [comments]


2022.01.28 02:38 sivxnsh how to optimize fragment selection in barycentric rasterization ?

I have been trying to impliment a multithreaded cpu render system, on doing some reasearch I found that barycentric rasterization is best for a multithreaded approch.
I understood the core algorithm, but looping thru all the pixels on the screen for every triangle just seems flawed to me, am I missing something, is there a better approch to select fragments inside a triangle ranther than just looping thru the screen's width and height
submitted by sivxnsh to computergraphics [link] [comments]


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